[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Fog (45.6862745098039%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Fog (44.9122807017544%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 6 Programmer's Reference] Vertex Fog (41.7991520932697%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 7 Programmer's Reference] Vertex Fog (41.7991520932697%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Data (37.9022631779985%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data (37.9022631779985%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Tweening (36.6360294117647%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Tweening (36.6360294117647%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shaders (35.0884103641457%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shaders (35.0884103641457%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 5 Programmer's Reference] Vertex (32.6150895140665%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 5 Programmer's Reference] Vertex Types (32.1984228473998%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Blend Sample (31.4021112831097%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Samples
[DirectX 6 Programmer's Reference] Vertex Color Lighting (27.4771062271062%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 6 Programmer's Reference] Vertex Formats (26.4401412739009%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 6 Programmer's Reference] Vertex Fog Parameter States (26.0220797720798%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Buffers (25.2450980392157%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry
[DirectX 7 Programmer's Reference] Vertex Formats (23.9401412739009%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 6 Programmer's Reference] Vertex Buffers (22.8687127024723%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Buffers (20.3687127024723%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (18.8998341811641%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers