[DirectX 8.1 C/C++ Programmer's Reference] Vertex Tweening (71.6299019607843%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Tweening (71.6299019607843%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shaders (46.3918067226891%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shaders (46.3918067226891%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Sample (46.2132352941176%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Samples
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Blend Sample (45.4895510835913%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Samples
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Data (43.296568627451%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data (43.296568627451%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 7 Programmer's Reference] Vertex Formats (42.6001705029838%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Buffers (42.6001705029838%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 5 Programmer's Reference] Vertex Types (37.5277067348679%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 6 Programmer's Reference] Vertex Color Lighting (35.1829481792717%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 6 Programmer's Reference] Vertex Fog Parameter States (32.5374455337691%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 5 Programmer's Reference] Vertex (32.5277067348679%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 6 Programmer's Reference] Vertex Buffers (30.9335038363171%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 6 Programmer's Reference] Vertex Formats (30.9335038363171%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data Streams (30.6523662096418%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Formats (30.0840336134454%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing
[DirectX 6 Programmer's Reference] Vertex Buffer Descriptions (27.1430913502525%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (27.1430913502525%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Vertex Fog (24.0050344462109%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog