[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Sample (54.9632352941176%)
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[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shaders (49.84418767507%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shaders (49.84418767507%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Blend Sample (47.4632352941176%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Samples
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Data (42.9989495798319%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data (42.9989495798319%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Tweening (42.8799019607843%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Tweening (42.8799019607843%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 7 Programmer's Reference] Vertex Formats (42.6982097186701%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Buffers (42.6982097186701%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 6 Programmer's Reference] Vertex Fog Parameter States (37.7226307189543%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 6 Programmer's Reference] Vertex Color Lighting (37.3258053221289%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 6 Programmer's Reference] Vertex Buffer Descriptions (33.8372305443917%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (33.8372305443917%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Vertex Buffers and Device Types (31.8211015121336%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Vertex Buffers (31.0315430520034%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Formats (29.7268907563025%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Declarator Functions (29.5125711574953%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 5 Programmer's Reference] Vertex Types (27.5277067348679%)
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[DirectX 5 Programmer's Reference] Vertex (23.7777067348679%)
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[DirectX 7 Programmer's Reference] Vertex Fog (19.4217011128776%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog