[DirectX 8.1 C/C++ Programmer's Reference] Vertex Tweening (40.1654411764706%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Tweening (40.1654411764706%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Formats (30.952380952381%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Formats (30.952380952381%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shaders (29.84331232493%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shaders (29.84331232493%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Declarations (28.6275183150183%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Assembly (28.277867965368%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX 6 Programmer's Reference] Vertex Buffers (28.2374254049446%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 6 Programmer's Reference] Vertex Formats (28.2374254049446%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Declarator Functions (27.3349541429475%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 5 Programmer's Reference] Vertex Types (25.997442455243%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Reference (25.7946217784773%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX 7 Programmer's Reference] Vertex Formats (25.7374254049446%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Buffers (25.7374254049446%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 6 Programmer's Reference] Vertex Fog (25.4160042395337%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 7 Programmer's Reference] Vertex Fog (25.4160042395337%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 6 Programmer's Reference] Vertex Color Lighting (24.625350140056%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 6 Programmer's Reference] Vertex Buffer Descriptions (23.0449537674602%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (23.0449537674602%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 5 Programmer's Reference] Vertex (20.997442455243%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types