[DirectX 3 Programmer's Reference] Writing to Sound Buffers (37.7462121212121%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Writing to Sound Buffers (36.9373885918004%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Writing Video Renderers (36.3702537871336%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Writing Capture Filters (35.2832972653945%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Writing Transform Filters (34.2398190045249%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 5 Programmer's Reference] Writing to a Wave File (33.0965909090909%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (33.0965909090909%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Writing to a Wave File (33.0965909090909%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Writing the File (31%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Recompressing an AVI File
[DirectX 8.1 C/C++ Programmer's Reference] Writing a DirectShow Application (30.5055147058824%)
DirectX 8.1 (C++) > DirectShow > Getting Started > Introduction to DirectShow Application Programming
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to a Wave File (27.0034712449573%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to the Primary Buffer (22.1877925573412%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 5 Programmer's Reference] Writing a Network Application (15.4158215010142%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (15.4158215010142%)
DirectX Media > DirectPlay