[DirectX 8.1 C/C++ Programmer's Reference] Writing to the Primary Buffer (58.5477941176471%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Writing to the Primary Buffer (56.4550339366516%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 3 Programmer's Reference] Writing to Sound Buffers (47.5718390804598%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Writing to Sound Buffers (46.763015551048%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Writing to a Wave File (45.5067920585162%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (45.5067920585162%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Writing to a Wave File (45.5067920585162%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Writing the File (34.644723092999%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Recompressing an AVI File
[DirectX 8.1 C/C++ Programmer's Reference] Writing a DirectShow Application (32.8521056149733%)
DirectX 8.1 (C++) > DirectShow > Getting Started > Introduction to DirectShow Application Programming
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[DirectX 8.1 C/C++ Programmer's Reference] Writing Transform Filters (31.0578400639253%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to a Wave File (30.7199921710971%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 5 Programmer's Reference] Writing a Network Application (20.9330628803245%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (20.9330628803245%)
DirectX Media > DirectPlay