[DirectX 2 Programmer's Reference] Using DirectPlay (44.212962962963%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (44.212962962963%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using System Messages (24.0862573099415%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (23.4274193548387%)
DirectSetup > DirectSetup Overview
[DirectX 7 Programmer's Reference] Using Macro Definitions (21.6552197802198%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow with Visual Basic (21.5625%)
DirectX 8.1 (C++) > DirectShow > Appendixes
[DirectX 8.1 C/C++ Programmer's Reference] Using Direct3D (21.4154411764706%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (20.9615384615385%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using Audiopaths (20.6769220846233%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (20.6585081585082%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (20.1923076923077%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Audio Scripts (19.6352554179567%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 3 Programmer's Reference] Using Macro Definitions (19.5634920634921%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (19.4358031674208%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 6 Programmer's Reference] Using Materials (19.0340909090909%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 7 Programmer's Reference] Using Materials (19.0340909090909%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (18.9594534050179%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (18.6972840755736%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Wave Data (18.3824946982842%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (18.1025641025641%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using a Custom Mixer (17.6704545454545%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Ports (17.3926767676768%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (17.1942640692641%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using a Custom Mixer (17.0454545454545%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (16.8560606060606%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Macro Definitions (16.8183940242764%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Devices (16.7892156862745%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (16.7892156862745%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using Macro Definitions (16.5423415743109%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Viewports (16.504329004329%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (16.4891395154553%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (16.4891395154553%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (16.044616044616%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (15.702861952862%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (15.4766081871345%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model