[DirectX 8.1 C/C++ Programmer's Reference] Capturing Waves (58.359133126935%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing Waves (58.359133126935%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing MIDI (51.7801857585139%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 6 Programmer's Reference] Capturing Music (46.8700159489633%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Capturing Sounds (43.2130004498426%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Capturing Sounds (43.2130004498426%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing Sounds (43.2130004498426%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing State Blocks (37.854792266557%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing State Blocks (37.854792266557%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 7 Programmer's Reference] Capturing Music (37.3462064251538%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Capturing State Blocks (35.6489099136158%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Timecode (34.0124272012817%)
DirectX 8.1 (C++) > DirectShow > Appendixes > SMPTE Timecode
[DirectX 8.1 C/C++ Programmer's Reference] Capturing VBI Data (27.1932208237986%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Writing Applications for WDM Analog TV Devices