[DirectX 2 Programmer's Reference] D3DVECTOR (73.0113636363636%)
Direct3D > Immediate-Mode Reference > Structures
[DirectX 3 Programmer's Reference] D3DVECTOR (73.0113636363636%)
Direct3D > Immediate-Mode Reference > Structures
[DirectX 5 Programmer's Reference] D3DVECTOR (66.9836956521739%)
DirectX Foundation > Direct3D Immediate Mode > Immediate-Mode Reference > Structures
[DirectX 6 Programmer's Reference] D3DVECTOR (64.4268774703557%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Structures
[DirectX 7 Programmer's Reference] D3DVECTOR (61.8298368298368%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference > Structures
[DirectX 8.1 C/C++ Programmer's Reference] D3DVECTOR (61.6477272727273%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference > Structures
[DirectX 8.1 C/C++ Programmer's Reference] D3DVECTOR (58.1585081585082%)
DirectX 8.1 (C++) > DirectX Audio > DirectSound C/C++ Reference > DirectSound Structures
[DirectX 8.1 Visual Basic Programmer's Reference] D3DVECTOR (53.9027149321267%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectSound Visual Basic Reference > DirectSound Types
[DirectX 7 Programmer's Reference] D3DVECTOR (40.9519104084321%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode Visual Basic Reference > Types
[DirectX 8.1 Visual Basic Programmer's Reference] D3DVECTOR (39.5307917888563%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference > Types
[DirectX 6 Programmer's Reference] D3DVECTOR Constructors (23.018648018648%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Constructors
[DirectX 7 Programmer's Reference] D3DVECTOR Constructors (22.0862470862471%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference > D3D_OVERLOADS > D3D_OVERLOADS Constructors
[DirectX 5 Programmer's Reference] D3DVECTOR Constructors (21.1247086247086%)
DirectX Foundation > Direct3D Immediate Mode > Immediate-Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Constructors