[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Architecture (46.4140886287625%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Vertex Shader Reference
[DirectX 6 Programmer's Reference] Vertex Buffer Descriptions (40.0782721115202%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (40.0782721115202%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Vertex Buffers and Device Types (37.1006046177237%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Declarations (37.0455586080586%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Assembly (35.9167960662526%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Declarator Macros (35.6619623655914%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX 5 Programmer's Reference] Vertex Types (34.6136280599196%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Declarator Functions (34.0115037950664%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 6 Programmer's Reference] Vertex Color Lighting (31.5398550724638%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 5 Programmer's Reference] Vertex (31.3527584947022%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 6 Programmer's Reference] Vertex Fog Parameter States (29.7685185185185%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 6 Programmer's Reference] Vertex Fog Parameters (28.9218566392479%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog > Vertex Fog
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Sample (28.3132763975155%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Samples
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Reference (27.1715241280459%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shaders (26.0358436853002%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Buffers (25.2813299232737%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Fog (24.9538221085536%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 7 Programmer's Reference] Vertex Formats (22.0552713839159%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Buffers (22.0552713839159%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Fog (16.366558374231%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog