[DirectX 7 Programmer's Reference] Fog States (35.6599378881988%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Fog State (34.4099378881988%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Fog State (34.4099378881988%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 6 Programmer's Reference] Fog State (29.7670807453416%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 7 Programmer's Reference] Fog Effects (26.3341131907308%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Mathematics of Direct3D Lighting
[DirectX 8.1 Visual Basic Programmer's Reference] Fog Parameters (22.9987212276215%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 6 Programmer's Reference] Fog Sample (22.7466105656849%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Samples
[DirectX 7 Programmer's Reference] Fog Parameters (22.7284509573512%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog Parameters (22.5343249427918%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 3 Programmer's Reference] Fog (21.4906832298137%)
Direct3D > Direct3D Overview > Direct3D Architecture > Colors and Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Fog Color (20.9153878942881%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 6 Programmer's Reference] Fog Color (20.6451176240179%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 7 Programmer's Reference] Fog Color (20.6451176240179%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog Color (20.4509916094584%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 6 Programmer's Reference] Fog (20.0633337941522%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects
[DirectX 7 Programmer's Reference] Fog (20.0633337941522%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects
[DirectX 8.1 Visual Basic Programmer's Reference] Fog (19.453781512605%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers
[DirectX 5 Programmer's Reference] Fog (19.0057544757033%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Colors and Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog (18.8345864661654%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Fog Formulas (18.8320545609548%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 6 Programmer's Reference] Fog Formulas (18.5617842906845%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog Blending (18.3676582761251%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog