[DirectX 8.1 C/C++ Programmer's Reference] Output Registers (60.1630434782609%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Vertex Shader Reference > Registers
[DirectX 8.1 Visual Basic Programmer's Reference] Output Registers (60.1630434782609%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Vertex Shader Reference > Registers
[DirectX 6 Programmer's Reference] Output Data (22.8063241106719%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 7 Programmer's Reference] Output Data (22.8063241106719%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data
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DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Output Data (18.2608695652174%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX 8.1 Visual Basic Programmer's Reference] Output Data (18.2608695652174%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data