[DirectX 8.1 C/C++ Programmer's Reference] Reference (47.4166666666667%)
DirectX 8.1 (C++) > DirectX Graphics
[DirectX 8.1 Visual Basic Programmer's Reference] Reference (46.9551282051282%)
DirectX 8.1 (Visual Basic) > DirectX Graphics
[DirectX 6 Programmer's Reference] Reference (43.3333333333333%)
DirectX Media > Direct3D Retained Mode
[DirectX 8.1 C/C++ Programmer's Reference] Reference List (35.7882041705571%)
DirectX 8.1 (C++) > DirectX Audio > DirectMusic C/C++ Reference > DirectMusic File Format
[DirectX 7 Programmer's Reference] Reference Rasterizer (29.3382352941176%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Direct3D Device Types
[DirectX 6 Programmer's Reference] Reference Counts for Complex Surfaces (22.7953667953668%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > COM Reference Count Semantics for Surfaces
[DirectX 7 Programmer's Reference] Reference Counts for Complex Surfaces (22.7953667953668%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > COM Reference Count Semantics for Surfaces
[DirectX 6 Programmer's Reference] Reference Time vs. Music Time (20.9858934169279%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX 8.1 C/C++ Programmer's Reference] Reference Clocks (19.8882918552036%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Time and Clocks in DirectShow