[DirectX 7 Programmer's Reference] The World Transformation (27.7656546489564%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The View Transformation (27.7656546489564%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The Projection Transformation (26.9592030360531%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 6 Programmer's Reference] The View Transformation (26.3650944248667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The World Transformation (26.3650944248667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Projection Transformation (25.5586428119635%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 5 Programmer's Reference] The SetMyPositions Function (24.1039426523297%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] The DirectInput Object (23.8910068426197%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The DirectInput Object (23.8910068426197%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 5 Programmer's Reference] The EnumDrivers Function (23.3560794044665%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Enumerating Device Drivers
[DirectX 5 Programmer's Reference] The MakeMyLights Function (23.2974910394265%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 6 Programmer's Reference] The DirectDraw Object (23.0199692780338%)
DirectX Foundation > DirectDraw > DirectDraw Essentials
[DirectX 7 Programmer's Reference] The Rasterizer (22.926944971537%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 5 Programmer's Reference] The MyScene Function (22.4910394265233%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 8.1 C/C++ Programmer's Reference] The Power of DirectX Audio (21.5181825960469%)
DirectX 8.1 (C++) > DirectX Audio > Introduction to DirectX Audio
[DirectX 2 Programmer's Reference] The Autorun.inf File (21.2514934289128%)
AutoPlay > Overview
[DirectX 3 Programmer's Reference] The Autorun.inf File (21.2514934289128%)
AutoPlay > Overview
[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (21.172028749893%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio
[DirectX 7 Programmer's Reference] The Viewing Frustum (20.1940064123536%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The Projection Transformation
[DirectX 3 Programmer's Reference] The SetMyPositions Function (20.0394265232975%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] The DirectSound Object (19.4247311827957%)
DirectSound > Overview > Object Types
[DirectX 3 Programmer's Reference] The DirectSound Object (19.4247311827957%)
DirectSound > DirectSound Architecture > Object Types
[DirectX 3 Programmer's Reference] The EnumDrivers Function (19.2915632754342%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Enumerating Device Drivers
[DirectX 3 Programmer's Reference] The MakeMyLights Function (19.2329749103943%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 8.1 Visual Basic Programmer's Reference] The IUnknown Data Type (18.9806043636689%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 2 Programmer's Reference] The Direct3D Vision (18.826420890937%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] The Filter Graph and Its Components (18.5535714285714%)
DirectX 8.1 (C++) > DirectShow > About DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline (18.2642089093702%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Overview of the Timeline Components
[DirectX 8.1 C/C++ Programmer's Reference] The Streaming and Application Threads (17.5834109972041%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (17.005376344086%)
DirectSound > Overview > Object Types
[DirectX 8.1 C/C++ Programmer's Reference] The Microsoft Unified Tuning Model (16.8823529411765%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies
[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (13.8607038123167%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 2 Programmer's Reference] The Component Object Model (13.4567062818336%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model