[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (44.8509907941957%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (44.8509907941957%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (43.8036355125605%)
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[DirectX 7 Programmer's Reference] Creating a Direct3D Device (43.8036355125605%)
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[DirectX 6 Programmer's Reference] Creating Surfaces (41.6265212981744%)
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[DirectX 7 Programmer's Reference] Creating Surfaces (41.6265212981744%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (41.0563681007793%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (41.0563681007793%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (39.237790606959%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (39.237790606959%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 7 Programmer's Reference] Creating Predefined State Blocks (38.6980223123732%)
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[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (38.5051321410348%)
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[DirectX 6 Programmer's Reference] Creating the Scene (38.027524228082%)
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[DirectX 5 Programmer's Reference] Creating a DirectInput Device (37.6080922387104%)
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[DirectX 6 Programmer's Reference] Creating a DirectInput Device (37.6080922387104%)
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[DirectX 7 Programmer's Reference] Creating a DirectInput Device (37.6080922387104%)
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[DirectX 5 Programmer's Reference] Creating the Surfaces (37.5455182072829%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating an Effect (37.428764609292%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (37.428764609292%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (35.7743528445861%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (35.7743528445861%)
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[DirectX 5 Programmer's Reference] Creating Surfaces (35.3593161402492%)
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[DirectX 5 Programmer's Reference] Creating the Scene (35.3494623655914%)
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[DirectX 3 Programmer's Reference] Creating Surfaces (34.7227856659905%)
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[DirectX 7 Programmer's Reference] Creating Wide Surfaces (34.2897974236717%)
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[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (32.2529177166404%)
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[DirectX 3 Programmer's Reference] Creating the Scene (31.0239491691105%)
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[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (29.7482943020468%)
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[DirectX 3 Programmer's Reference] Creating Sound Buffers (29.0429651484418%)
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[DirectX 2 Programmer's Reference] Creating Buffers (28.0541213350544%)
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[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (27.6161356117936%)
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