[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (62.6175548589342%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (62.6175548589342%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (55.474697716077%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (55.474697716077%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (54.2842215256008%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (54.2842215256008%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 6 Programmer's Reference] Triangle Fans (45.5310105363985%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (45.5310105363985%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 6 Programmer's Reference] Triangle Lists (38.3881533935413%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Lists (38.3881533935413%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 2 Programmer's Reference] Triangle Flags (38.1137260938858%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Triangle Flags (38.1137260938858%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 6 Programmer's Reference] Triangle Strips (37.1976772030651%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Strips (37.1976772030651%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 5 Programmer's Reference] Triangle Fans (37.0027709359606%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 6 Programmer's Reference] Triangle Interpolants (35.9151785714286%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX 7 Programmer's Reference] Triangle Interpolants (35.9151785714286%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX 5 Programmer's Reference] Triangle Flags (34.1837058099102%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Triangle Flags (34.1837058099102%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 2 Programmer's Reference] Triangle Strips and Fans (30.5888640149079%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (29.7604120017913%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (29.7604120017913%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] Triangle Strips (28.6694376026273%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 5 Programmer's Reference] Triangle Interpolants (26.4933755760369%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Rasterization Rules (26.1889834303627%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (26.1889834303627%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (25.7493279569892%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 3 Programmer's Reference] Triangle Interpolants (21.9878274059834%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 3 Programmer's Reference] Triangle Strips and Fans (21.2437797869358%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (20.8866995073892%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry