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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Processing Vertex Data (44.8509907941957%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 6 Programmer's Reference] Processing Vertices (34.7913977503227%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Processing Vertices (34.7913977503227%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Processing Vertices (31.8469056298671%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers > Filling the Execute Buffer
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DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 6 Programmer's Reference] Processing Mode (31.1180639626711%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 7 Programmer's Reference] Processing Mode (31.1180639626711%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
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DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Processing Mode (25.8335545146087%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers