[DirectX 6 Programmer's Reference] Texture Blending Operations and Arguments (34.929539295393%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 7 Programmer's Reference] Texture Blending Operations and Arguments (34.929539295393%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 5 Programmer's Reference] Texture Colors (33.8907486305539%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Maps (33.8237106143285%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Texture Size (33.7873931623932%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (33.7873931623932%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 6 Programmer's Reference] Texture Stages and the Texture Blending Cascade (33.5413711583924%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 7 Programmer's Reference] Texture Stages and the Texture Blending Cascade (33.5413711583924%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 7 Programmer's Reference] Texture Map Formats (33.5114300903775%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Further Reading
[DirectX 7 Programmer's Reference] Texture map formats (33.3851674641148%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Visual Basic Reference > Further Reading
[DirectX 6 Programmer's Reference] Texture Map Formats (33.3632087465039%)
DirectX Media > Direct3D Retained Mode > Reference > Further Reading
[DirectX 5 Programmer's Reference] Texture Maps (31.8182066583601%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 5 Programmer's Reference] Texture Filtering (31.0546141767724%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Texture Stage States (30.9395424836601%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Stage States (30.9395424836601%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States
[DirectX 5 Programmer's Reference] Texture Map Formats (30.796783625731%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Map Formats (30.796783625731%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 5 Programmer's Reference] Texture Size (30.2423519575054%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Texture Size (30.2423519575054%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 7 Programmer's Reference] Texture Size (30.2423519575054%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Colors (30.0112930547713%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Map Formats (29.2857142857143%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending Operations and Arguments (28.507912311266%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending Operations and Arguments (28.507912311266%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 3 Programmer's Reference] Texture Filtering (27.1751586009898%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 8.1 C/C++ Programmer's Reference] Texture Palettes (25.9672619047619%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Palettes (25.9672619047619%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (25.638949983708%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 2 Programmer's Reference] Texture Maps (24.7593831289483%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Texture Argument Flags (24.7316919191919%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering with Mipmaps (24.2577030812325%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering with Mipmaps (24.2577030812325%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering