[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving a Depth Buffer (56.1764705882353%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (55.7894736842105%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 6 Programmer's Reference] Retrieving Vertex Buffer Descriptions (34.5477830771948%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Retrieving Vertex Buffer Descriptions (34.5477830771948%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 3 Programmer's Reference] Retrieving Information (32.4521365731043%)
DirectSound > DirectSound Interface Overviews > IDirectSoundBuffer Interface
[DirectX 6 Programmer's Reference] Retrieving an IDirect3D3 Interface (31.4897698209719%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Retrieving Newer Interfaces (28.3442099612962%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Retrieving Material Handles (26.6750841750842%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 2 Programmer's Reference] Retrieving Information (26.3589466089466%)
DirectSound > Overview > IDirectSoundBuffer Interface
[DirectX 6 Programmer's Reference] Retrieving Material Properties (26.2121212121212%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 7 Programmer's Reference] Retrieving Material Properties (26.2121212121212%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (25.8911166805904%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 7 Programmer's Reference] Retrieving Light Properties (23.2064232064232%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 7 Programmer's Reference] Retrieving the Device Context for a Surface (22.469084533038%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (22.2904014844804%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Objects from an Audiopath (22.2904014844804%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 7 Programmer's Reference] Retrieving Newer Interfaces (21.9190069190069%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (C++) (21.843137254902%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (Visual Basic) (20.8387122290777%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store Visual Basic Programming Basics
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Events (20.2916666666667%)
DirectX 8.1 (C++) > DirectShow > About DirectShow > Event Notification in DirectShow
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Action Data (18.8362193362193%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping