[DirectX 8.1 Visual Basic Programmer's Reference] Using Z-Bias (56.1764705882353%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Z-Bias (55.7894736842105%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 6 Programmer's Reference] Using Z-Bias (53.3797729618163%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (53.3797729618163%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (47.2590523623637%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (47.2590523623637%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using Execute Buffers (43.0205415499533%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using X Files (40.8433886375063%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (40.8433886375063%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 6 Programmer's Reference] Using Vertex Buffers (39.5898794300329%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (39.5898794300329%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Devices (34.9298519575054%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (34.9298519575054%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Ports (33.5588023088023%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (33.394483805668%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using Execute Buffers (33.1613080014615%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (32.7935222672065%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 3 Programmer's Reference] Using System Messages (32.5814536340852%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.1590909090909%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Audiopaths (31.9804566563468%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (31.3794951178852%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (31.1815864447443%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (30.4898446833931%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (30.3056426332288%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (30.2652010460935%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (29.8905723905724%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Mode 13 (29.6978021978022%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Using Wave Files (29.2613636363636%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Using DirectPlay (28.258547008547%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.4368686868687%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (27.2917714094185%)
DirectSetup > Overview
[DirectX 5 Programmer's Reference] Using DMA (27.2184804442869%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (27.0866672027663%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (25.5834204110066%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.1683501683502%)
DirectSound > Overview > Creating Sound Buffers