[DirectX 8.1 Visual Basic Programmer's Reference] Fog (41.5212981744422%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Fog (41.1343012704174%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers
[DirectX 5 Programmer's Reference] Fog (38.6691458192472%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Colors and Fog
[DirectX 6 Programmer's Reference] Fog (37.8433199934214%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects
[DirectX 7 Programmer's Reference] Fog (37.8433199934214%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects
[DirectX 3 Programmer's Reference] Fog (37.2468527640942%)
Direct3D > Direct3D Overview > Direct3D Architecture > Colors and Fog
[DirectX 7 Programmer's Reference] Fog Effects (25.1044451871658%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Mathematics of Direct3D Lighting
[DirectX 6 Programmer's Reference] Fog Sample (22.7996082603859%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Samples
[DirectX 8.1 Visual Basic Programmer's Reference] Fog, Alpha Blending, Depth Buffers (22.587655751956%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 8.1 C/C++ Programmer's Reference] Fog, Alpha Blending, and Depth Buffers (22.3554576095411%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 6 Programmer's Reference] Fog State (21.0344827586207%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 7 Programmer's Reference] Fog States (18.762157382847%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Fog State (18.7334217506631%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Fog State (18.7334217506631%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 6 Programmer's Reference] Fog Color (18.24765942413%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 7 Programmer's Reference] Fog Color (18.24765942413%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 6 Programmer's Reference] Fog Formulas (16.1643260907967%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 7 Programmer's Reference] Fog Blending (16.1643260907967%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Fog Color (16.1116745548794%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog Color (15.8020770316596%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Fog Formulas (14.0283412215461%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Fog Formulas (13.7187436983263%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Fog