[DirectX 6 Programmer's Reference] Rendering Primitives (46.5185676392573%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Rendering Primitives (46.5185676392573%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Primitives (45.3817733990148%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering Primitives (45.3817733990148%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 2 Programmer's Reference] Rendering Engine (36.7424900994881%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] Rendering Engine (36.7424900994881%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 2 Programmer's Reference] Rendering into a Viewport (35.3452320760441%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 5 Programmer's Reference] Rendering the Scene (34.5474137931034%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering a Single Frame (32.2557471264368%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering (32.0474137931034%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 8.1 C/C++ Programmer's Reference] Rendering a Project (31.433588761175%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 6 Programmer's Reference] Rendering with Texture Handles (29.0359477124183%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Handles
[DirectX 6 Programmer's Reference] Rendering Using an Execute Buffer (28.5104819749216%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Rendering Strided Vertices (27.6690981432361%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Rendering Strided Vertices (27.6690981432361%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from User Memory Pointers (27.3091133004926%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from User Memory Pointers (27.3091133004926%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 6 Programmer's Reference] Rendering From a Vertex Buffer (27.1708683473389%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (27.1708683473389%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering with Texture Surfaces (26.3917993564887%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from Vertex and Index Buffers (26.2102122015915%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from Vertex and Index Buffers (26.2102122015915%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Errors (25.7653490328007%)
DirectX 8.1 (C++) > DirectShow > DirectShow Editing Services C++ Reference
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from a Vertex Buffer (25.4501915708812%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering to Cubic Environment Maps (24.0369843527738%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering (22.7498873112463%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D