[DirectX 8.1 C/C++ Programmer's Reference] Vertex Data Streams (66.0714285714286%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data Streams (66.0714285714286%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Reference (33.4522482348569%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX 6 Programmer's Reference] Vertex Formats (33.0392530772797%)
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[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Reference (32.0382210855357%)
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[DirectX 6 Programmer's Reference] Vertex Buffers (31.7234636035955%)
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[DirectX 7 Programmer's Reference] Vertex Formats (30.261475299502%)
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[DirectX 5 Programmer's Reference] Vertex Types (29.8248418360479%)
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[DirectX 7 Programmer's Reference] Vertex Buffers (28.9456858258177%)
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[DirectX 8.1 C/C++ Programmer's Reference] Vertex Data (28.1889619883041%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data (28.1889619883041%)
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[DirectX 6 Programmer's Reference] Vertex Fog Parameter States (26.6898148148148%)
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[DirectX 6 Programmer's Reference] Vertex Buffer Descriptions (26.3481211882746%)
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[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (26.3481211882746%)
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[DirectX 8.1 C/C++ Programmer's Reference] Vertex Formats (26.2531328320802%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Formats (26.2531328320802%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing
[DirectX 5 Programmer's Reference] Vertex (25.8774734149953%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Legacy Type (24.2871383002962%)
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[DirectX 7 Programmer's Reference] Vertex Fog (18.1314325161074%)
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