[DirectX 8.1 C/C++ Programmer's Reference] Flipping Surfaces (54.6095334685598%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Flipping Surfaces (54.6095334685598%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 5 Programmer's Reference] Flipping Surfaces (50.4868154158215%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Flipping Surfaces (46.6990244373612%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Flipping Surfaces (46.6990244373612%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Flipping Overlay Surfaces (41.0162271805274%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 6 Programmer's Reference] Flipping Overlay Surfaces (41.0162271805274%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 7 Programmer's Reference] Flipping Overlay Surfaces (41.0162271805274%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 3 Programmer's Reference] Flipping Surfaces and GDI's Frame Rate (32.5635208711434%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 2 Programmer's Reference] Flipping Surfaces and GDI's Frame Rate (29.4001025802888%)
DirectDraw > Overview > Using DirectDrawSurface