[DirectX 7 Programmer's Reference] Loading Textures (42.6872496310352%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Texturing Support
[DirectX 6 Programmer's Reference] Loading Objects (35.6339126559715%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 8.1 C/C++ Programmer's Reference] Loading a Project File (33.8410143097643%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Loading and Previewing a Project
[DirectX 7 Programmer's Reference] Loading an Object from a File (32.9969958202717%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 6 Programmer's Reference] Loading an Object from a Resource (32.2916666666667%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 7 Programmer's Reference] Loading an Object from a Resource (32.2916666666667%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 6 Programmer's Reference] Loading a Collection (31.6363636363636%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 7 Programmer's Reference] Loading a Collection (31.6363636363636%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Loading and Previewing a Project (30.284617003367%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 8.1 Visual Basic Programmer's Reference] Loading Audio Data (28.8854323780794%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 7 Programmer's Reference] Loading Effects from a File (27.8724747474748%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Loading Audio Data (27.4714052287582%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Loading an X File (26.8382352941176%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an X File (26.8382352941176%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 C/C++ Programmer's Reference] Loading and Downloading Collections (25.0034340659341%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Using Instrument Collections
[DirectX 8.1 Visual Basic Programmer's Reference] Loading and Downloading Collections (25.0034340659341%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Using Instrument Collections
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an Object from a File (24.4635336683885%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an Object from a Resource (23.7582045147835%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 2 Programmer's Reference] Loading and Adding a Mesh (20.3841642228739%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Loading in the Background (19.8622291021672%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Loading in the Background (19.8622291021672%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 5 Programmer's Reference] Loading in the Background (19.8622291021672%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 6 Programmer's Reference] Loading in the Background (19.8622291021672%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications