[DirectX 8.1 C/C++ Programmer's Reference] Texture Palettes (65.3361344537815%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Palettes (65.3361344537815%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Coordinates (54.1795665634675%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Dirty Regions (52.2408963585434%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Dirty Regions (52.2408963585434%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing Modes (51.7944677871149%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Addressing Modes (51.7944677871149%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Addressing Modes (51.1642156862745%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Addressing Modes (51.1642156862745%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Handles and Texture Interfaces (49.5743034055728%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 7 Programmer's Reference] Texture Interfaces and Texture Handles (48.2585139318885%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Stage States (41.3970588235294%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Stage States (41.3970588235294%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States
[DirectX 6 Programmer's Reference] Texture Handles (37.2535699062234%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Interfaces (35.3438476840011%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Colors (35.0750478219285%)
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[DirectX 7 Programmer's Reference] Texture Filtering (34.7719522591645%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Coordinates (34.5397541167497%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (34.2463908640379%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (34.2463908640379%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 5 Programmer's Reference] Texture Filtering (34.1559301748697%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 7 Programmer's Reference] Texture Blending (34.1285699062234%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Colors (32.9421936758893%)
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[DirectX 5 Programmer's Reference] Texture Wrapping (32.5660699062234%)
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[DirectX 3 Programmer's Reference] Texture Map Formats (32.4342105263158%)
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[DirectX 5 Programmer's Reference] Texture Maps (32.2188476840011%)
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[DirectX 3 Programmer's Reference] Texture Filtering (32.0230760288305%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Transparency (31.9500478219285%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Maps (31.7763157894737%)
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[DirectX 3 Programmer's Reference] Texture Transparency (29.8171936758893%)
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[DirectX 2 Programmer's Reference] Texture Size (28.7683823529412%)
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[DirectX 2 Programmer's Reference] Texture Maps (24.1911764705882%)
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