[DirectX 8.1 C/C++ Programmer's Reference] 3-D Transformations (85.3448275862069%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Matrices
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Transformations (85.3448275862069%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Matrices
[DirectX 6 Programmer's Reference] 3-D Transformations (39.4581280788177%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations
[DirectX 7 Programmer's Reference] 3-D Transformations (39.4581280788177%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations
[DirectX 5 Programmer's Reference] 3-D Transformations (37.5784288306974%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Transformations
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Primitives (27.3168029792349%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Primitives (27.3168029792349%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Navigation (26.7363261093911%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Reference > Action Mapping Constants > CAD Genres
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Navigation (25.7728372655777%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Reference > Action Mapping Constants > CAD Genres
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Coordinate Systems (23.4292431706225%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Coordinate Systems (23.4292431706225%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Algorithms for Buffers (23.1378761891466%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Algorithms for Buffers (23.1378761891466%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 6 Programmer's Reference] 3-D Primitives (22.0145190562613%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] 3-D Primitives (22.0145190562613%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] 3-D Coordinate Systems (19.8152709359606%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems
[DirectX 7 Programmer's Reference] 3-D Math Support (19.1819695698274%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials
[DirectX 7 Programmer's Reference] 3-D Coordinate Systems and Geometry (18.3561790533305%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode
[DirectX 6 Programmer's Reference] 3-D Coordinate Systems (18.1269592476489%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] 3-D Coordinate Systems (18.1269592476489%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 6 Programmer's Reference] 3-D Coordinate Systems and Geometry (14.9079031912615%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode