[DirectX 8.1 C/C++ Programmer's Reference] Using COM Interfaces (39.9668915542229%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using C to Access COM Objects (37.3375812093953%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using Macros to Call DirectX COM Methods (35.5918915542229%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using ATL with DirectX 8.x COM Interfaces (34.8144525298326%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 7 Programmer's Reference] Using Macro Definitions (34.5251481402156%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 7 Programmer's Reference] Using Wave Files (30.9407796101949%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (30.9019597344185%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (30.9019597344185%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 7 Programmer's Reference] Using GUIDs (29.8831229546517%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Bitmasks (29.8831229546517%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Flags (29.8831229546517%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Using CPOINTs (27.5787106446777%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 3 Programmer's Reference] Using Macro Definitions (27.3006353965874%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (26.6575846692039%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (26.5035903101081%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects in DirectSound (26.3250188815367%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.720823798627%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Using Wave Files (25.6048112307483%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Macro Definitions (25.1918158567775%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using a Custom Mixer (25.0562218890555%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (24.3154811483147%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Macro Definitions (24.1566191694069%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 5 Programmer's Reference] Using Mode 13 (24.1289931957098%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (24.1289931957098%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (23.2828438721816%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Devices (23.1679013434459%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (22.8148425787106%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Bands (22.7730452955341%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.5562218890555%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (22.2844835874853%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 5 Programmer's Reference] Using Callback Functions (21.9312218890555%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (21.8154811483147%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (20.3148425787106%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (19.255729278218%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectSetup (18.3231913455037%)
DirectSetup > Overview