[DirectX 7 Programmer's Reference] Capturing Music (46.8931643803767%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Capturing Sounds (42.2924901185771%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Capturing Sounds (42.2924901185771%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing Sounds (42.2924901185771%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Capturing Music (36.0235991629854%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Capturing VBI Data (32.0869565217391%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Writing Applications for WDM Analog TV Devices
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Waves (29.7614856539342%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing Waves (29.7614856539342%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 7 Programmer's Reference] Capturing State Blocks (29.0014919011083%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Capturing State Blocks (27.9145353793691%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing State Blocks (27.9145353793691%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Capturing MIDI (27.5875726104559%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Timecode (23.5933503836317%)
DirectX 8.1 (C++) > DirectShow > Appendixes > SMPTE Timecode