[DirectX 6 Programmer's Reference] Enumerating Devices (45.8288043478261%)
DirectX Media > Direct3D Retained Mode > Getting Started
[DirectX 6 Programmer's Reference] Enumerating Objects (42.5823451910408%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 7 Programmer's Reference] Enumerating Objects (42.5823451910408%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 7 Programmer's Reference] Enumerating Devices (40.620882740448%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Getting Started
[DirectX 8.1 C/C++ Programmer's Reference] Enumerating Pins (39.3257931844888%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Objects in a Filter Graph
[DirectX 7 Programmer's Reference] Enumerating Direct3DX Devices (39.1249445644034%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Devices
[DirectX 6 Programmer's Reference] Enumerating Direct3D Devices (38.8978668390433%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Enumerating Direct3D Devices (38.8978668390433%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 6 Programmer's Reference] Enumerating Surfaces (38.2587521174478%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Enumerating Surfaces (38.2587521174478%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Enumerating Media Types (38.1301410105758%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Objects in a Filter Graph
[DirectX 8.1 C/C++ Programmer's Reference] Enumerating Filters (38.0757931844888%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Objects in a Filter Graph
[DirectX 8.1 C/C++ Programmer's Reference] Enumerating Devices and Filters (38.0711162445343%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 8.1 C/C++ Programmer's Reference] Enumerating Hosts (35.4485088536813%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Using DirectPlay Enumerations > Implementing a DirectPlay Enumeration
[DirectX 6 Programmer's Reference] Enumerating Direct3D Devices (35.424278407015%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 5 Programmer's Reference] Enumerating Direct3D Devices (35.0689052795031%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Enumerating Direct3D Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Enumerating Hosts (34.4427617272445%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API > Using DirectPlay Enumerations > Implementing a DirectPlay Enumeration
[DirectX 2 Programmer's Reference] Enumerating Direct3D Device Drivers (32.6109724777326%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 5 Programmer's Reference] Enumerating Device Drivers (32.2890818858561%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Enumerating Device Drivers
[DirectX 3 Programmer's Reference] Enumerating Device Drivers (31.2371884777214%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Enumerating Device Drivers
[DirectX 5 Programmer's Reference] Enumerating Devices on MultiMon Systems (30.336986383182%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)