[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (59.4871794871795%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectInput (58.4313725490196%)
DirectX 8.1 (C++) > DirectInput
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (46.002331002331%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay (44.9465240641711%)
DirectX 8.1 (C++) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (44.1025641025641%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 7 Programmer's Reference] Using Ports (43.8496861195071%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (43.2948732852825%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow (43.2798573975045%)
DirectX 8.1 (C++) > DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (43.0467571644042%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (41.8496861195071%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (41.411731916847%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 3 Programmer's Reference] Using System Messages (38.5375202712664%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using Direct3D (38.2608695652174%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (37.2201138519924%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (36.9230769230769%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 7 Programmer's Reference] Using Lobby Messages (36.3807616868258%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay (35.8783567774936%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (34.0033567774936%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Execute Buffers (33.6414565826331%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Ports (32.9801209021158%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (32.6620212620962%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (32.5760052304675%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (32.4253080678912%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectPlay (31.7557932263815%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (31.7557932263815%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using Devices (31.4593989769821%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 5 Programmer's Reference] Using Hardware Mixing (31.4198802050464%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (31.4198802050464%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Macro Definitions (31.2767425810904%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (31.1759549542117%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.6505270092227%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (29.5615118577075%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (26.5128205128205%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (25.8237859679786%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.488939740656%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model