[DirectX 8.1 Visual Basic Programmer's Reference] Frame (35.9211019490255%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > X File Visual Basic Reference > X File Format Reference > X File Templates
[DirectX 8.1 C/C++ Programmer's Reference] Frame (34.7455533596838%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > X File C/C++ Reference > X File Format Reference > X File Templates
[DirectX 8.1 C/C++ Programmer's Reference] Frame Rates (18.5428691678692%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services > Time in DirectShow Editing Services
[DirectX 6 Programmer's Reference] Frame Hierarchies (15.6618876647649%)
DirectX Media > Direct3D Retained Mode > Getting Started
[DirectX 2 Programmer's Reference] Frame Buffer Access (15.0028604118993%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 7 Programmer's Reference] Frame Hierarchies (14.0953654188948%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Getting Started
[DirectX 8.1 C/C++ Programmer's Reference] Frame Stepping Property Set (12.8988603988604%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > Property Sets
[DirectX 3 Programmer's Reference] Frame-Buffer Access (10.8030852994555%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface