[DirectX 5 Programmer's Reference] Ambient (34.4430919050517%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 3 Programmer's Reference] Ambient (33.9072637780595%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 7 Programmer's Reference] Ambient Lighting State (29.0282634032634%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Ambient Lighting State (27.3738516385575%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Ambient Lighting State (27.3738516385575%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 6 Programmer's Reference] Ambient Lighting (21.8402777777778%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Lighting States
[DirectX 8.1 C/C++ Programmer's Reference] Ambient Lighting (19.5710403726708%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Mathematics of Lighting
[DirectX 8.1 Visual Basic Programmer's Reference] Ambient Lighting (19.5710403726708%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Mathematics of Lighting