[DirectX 5 Programmer's Reference] Transformed and Lit Vertex (25.586513869762%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 6 Programmer's Reference] Transformed and Lit Vertices (23.9381622214103%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Formats
[DirectX 7 Programmer's Reference] Transformed and Lit Vertices (23.9381622214103%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Formats
[DirectX 8.1 C/C++ Programmer's Reference] Transformed and Lit Vertices (21.6179653679654%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 Visual Basic Programmer's Reference] Transformed and Lit Vertices (21.6179653679654%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 C/C++ Programmer's Reference] Transformed and Lit Vertex Functionality (18.6715367965368%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 Visual Basic Programmer's Reference] Transformed and Lit Vertex Functionality (18.6715367965368%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats