[DirectX 3 Programmer's Reference] U (55%)
Glossary
[DirectX 5 Programmer's Reference] U (51.6666666666667%)
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[DirectX 8.1 C/C++ Programmer's Reference] U (43.3333333333333%)
DirectX 8.1 (C++) > Glossary
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Microsoft DirectX 7.0 > Glossary
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[DirectX 3 Programmer's Reference] U- and V-Coordinates (18.8526508164241%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > 3D Coordinate Systems
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DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems
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DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > 3D Coordinate Systems