[DirectX 5 Programmer's Reference] Triangle Fans (30.2400448127585%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (28.613344376212%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (28.613344376212%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 6 Programmer's Reference] Triangle Fans (28.2064284599782%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (28.2064284599782%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 5 Programmer's Reference] Triangle Strips (28.1887627614764%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (27.5144432773109%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (27.5144432773109%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 6 Programmer's Reference] Triangle Lists (27.1075273610771%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Lists (27.1075273610771%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (26.56206232493%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (26.56206232493%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 6 Programmer's Reference] Triangle Strips (26.1551464086961%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Strips (26.1551464086961%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 5 Programmer's Reference] Triangle Flags (23.2327113754047%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Triangle Flags (23.2327113754047%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (23.1887627614764%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (22.8641456582633%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (22.8641456582633%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] Triangle Rasterization Rules (21.9982865710002%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 2 Programmer's Reference] Triangle Flags (20.6751666183715%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Triangle Flags (20.6751666183715%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Rasterization Rules (20.4831932773109%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (20.4831932773109%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (19.6583850931677%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (19.6583850931677%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] Triangle Interpolants (17.824302134647%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX 3 Programmer's Reference] Triangle Interpolants (16.8816980114165%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 3 Programmer's Reference] Triangle Strips and Fans (15.6912218209403%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 2 Programmer's Reference] Triangle Strips and Fans (15.5428024868484%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming