[DirectX 3 Programmer's Reference] Z (55%)
Glossary
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Microsoft DirectX 7.0 > Glossary
[DirectX 5 Programmer's Reference] Z (42.2222222222222%)
DirectX Foundation > Glossary
[DirectX 6 Programmer's Reference] Z (42.2222222222222%)
DirectX Foundation > Glossary
[DirectX 3 Programmer's Reference] Z-Buffers (20.8441393338419%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Z-Buffers (20.1356373095504%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Z-Buffers (19.468954248366%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Z-Buffers (19.468954248366%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 5 Programmer's Reference] Z-Buffer Performance (14.7890025575448%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Z-Buffer Performance (14.7890025575448%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 7 Programmer's Reference] Z-Buffer Performance (14.7890025575448%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Z-Buffers and Overlays (14.366973606104%)
DirectX Media > Direct3D Retained Mode > Technical Background
[DirectX 5 Programmer's Reference] Z-Buffers (14.2334470019892%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 5 Programmer's Reference] Z Buffers in Retained-Mode (13.0185137443202%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture
[DirectX 7 Programmer's Reference] Z-Buffers and Overlays (6.93181818181818%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Technical Background