[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh (42.9347826086956%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::GetFVF (24.5832138875617%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::DrawSubset (23.2468297101449%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::CloneMesh (22.6486900780379%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::GetDevice (22.6486900780379%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::GetOptions (22.1070234113712%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::GenerateAdjacency (20.4030797101449%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertAdjacencyToPointReps (17.9849249482402%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertPointRepsToAdjacency (17.9849249482402%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh