[DirectX 8.1 C/C++ Programmer's Reference] Invert (40.1010101010101%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Pixel Shader Reference > Modifiers > Source Register Modifiers
[DirectX 8.1 Visual Basic Programmer's Reference] Invert (40.1010101010101%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Pixel Shader Reference > Modifiers > Source Register Modifiers