[DirectX 8.1 C/C++ Programmer's Reference] 3-D Sound (49.2361017633598%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Sound (47.8983091212193%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Algorithms for Buffers (34.683908768577%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Algorithms for Buffers (34.683908768577%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Primitives (28.1804895871392%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Primitives (28.1804895871392%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] 3-D Math Support (28.0663179834814%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Coordinate Systems (27.8558142624639%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Coordinate Systems (27.8558142624639%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] 3-D Coordinate Systems and Geometry (25.9627329192547%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode
[DirectX 8.1 C/C++ Programmer's Reference] 3-D Transformations (25.4487940381062%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Matrices
[DirectX 8.1 Visual Basic Programmer's Reference] 3-D Transformations (25.4487940381062%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Matrices
[DirectX 6 Programmer's Reference] 3-D Coordinate Systems and Geometry (22.7018633540373%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode
[DirectX 5 Programmer's Reference] 3-D Transformations (19.9901928734881%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Transformations
[DirectX 6 Programmer's Reference] 3-D Transformations (18.2984635501798%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations
[DirectX 7 Programmer's Reference] 3-D Transformations (18.2984635501798%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations
[DirectX 6 Programmer's Reference] 3-D Primitives (18.2608695652174%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] 3-D Primitives (18.2608695652174%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] 3-D Coordinate Systems (18.1959345002823%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems
[DirectX 6 Programmer's Reference] 3-D Coordinate Systems (17.9361942405421%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] 3-D Coordinate Systems (17.9361942405421%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry