[DirectX 7 Programmer's Reference] Capturing Music (47.0075808563492%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Capturing Sounds (46.5004738460116%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Capturing Sounds (46.5004738460116%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing Sounds (46.5004738460116%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Capturing Music (36.1380156389579%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Waves (33.4448160535117%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing Waves (33.4448160535117%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 7 Programmer's Reference] Capturing State Blocks (32.8634813609238%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Capturing VBI Data (32.7448512585812%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Writing Applications for WDM Analog TV Devices
[DirectX 8.1 C/C++ Programmer's Reference] Capturing State Blocks (31.7765248391847%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing State Blocks (31.7765248391847%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Timecode (27.0381035709478%)
DirectX 8.1 (C++) > DirectShow > Appendixes > SMPTE Timecode
[DirectX 8.1 C/C++ Programmer's Reference] Capturing MIDI (26.8658686850907%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture