[DirectX 8.1 C/C++ Programmer's Reference] Using the Capture Buffer (51.9230769230769%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (51.9230769230769%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 6 Programmer's Reference] Using Wave Files (50.8207070707071%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (45.8603896103896%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (43.6207305502846%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (42.3546741929095%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (42.2665118679051%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using a Custom Mixer (41.8917112299465%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (41.8159536541889%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (41.2658846529814%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (40.6716357119583%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Mixing Renderer (40.4796491833344%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow
[DirectX 6 Programmer's Reference] Using Execute Buffers (40.4024767801858%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (40.271655000673%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (40.271655000673%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (39.093137254902%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (39.093137254902%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (39.093137254902%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (39.0251423149905%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 5 Programmer's Reference] Using DirectPlay (38.9975607467868%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (38.040404040404%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Callback Functions (37.9558940801201%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 7 Programmer's Reference] Using Vertex Buffers (37.9141988603222%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (37.4434775750565%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using DirectSetup (37.2208931419458%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.1503319196017%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (36.7002063983488%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Lobby Visual Basic API (36.654441030206%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Voice Visual Basic API (36.654441030206%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (35.8875128998968%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Using DirectPlay (32.8017012227539%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (32.8017012227539%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (30.8774014656368%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (30.4144385026738%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (25.673059192329%)
DirectSound > Overview > Creating Sound Buffers