[DirectX 5 Programmer's Reference] Using Hardware Mixing (62.5%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (62.5%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (62.5%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (58.4099264705882%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (58.4099264705882%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Wave Files (48.8997113997114%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (43.9393939393939%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Callback Functions (42.5412210338681%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Mixing Renderer (41.704761083319%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow
[DirectX 5 Programmer's Reference] Using DirectPlay (40.6066972243443%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using Windowless Mode with the VMR (39.6390374331551%)
DirectX 8.1 (C++) > DirectShow > Getting Started
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (38.6530748663102%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 2 Programmer's Reference] Using DirectSetup (38.4559884559885%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (37.8873822256175%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (37.7783392459368%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 5 Programmer's Reference] Using Wave Files (37.7737458619812%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (37.3172235401338%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (36.6716616716617%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (36.4514226743329%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (36.4304812834225%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (36.4304812834225%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.1678055060408%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (36.1267473496576%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (35.4653789415453%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (35.4256854256854%)
DirectPlay > Overview
[DirectX 6 Programmer's Reference] Using Bands (34.9248790425261%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (34.9248790425261%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (34.832192896709%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (33.7615021438551%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (33.7615021438551%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (33.4799608993157%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using System Messages (32.3232323232323%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.0823798627002%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (26.4101094983448%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.6905327787681%)
DirectSound > Overview > Creating Sound Buffers