[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (58.4752321981424%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (58.4752321981424%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (56.6895179124281%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (56.6895179124281%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 6 Programmer's Reference] Using Wave Files (51.7676767676768%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using Wave Data (49.9038036267138%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (49.9038036267138%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 7 Programmer's Reference] Using Wave Files (46.8073593073593%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Bands (46.5049656226127%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (46.5049656226127%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 3 Programmer's Reference] Using a Custom Mixer (43.8235294117647%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (43.6942190669371%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (43.406862745098%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Windowless Mode with the VMR (39.6836007130125%)
DirectX 8.1 (C++) > DirectShow > Getting Started
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (39.5242914979757%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (39.5242914979757%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using DirectPlay (39.4635695187166%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Ports (39.2676767676768%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using Templates (38.7728512457615%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Wave Files (38.5110294117647%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Callback Functions (36.8594028520499%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Hardware Mixing (36.2745098039216%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (36.2745098039216%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (36.2745098039216%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using System Messages (36.1433887749677%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (34.9376114081996%)
DirectSetup > Overview
[DirectX 5 Programmer's Reference] Using DMA (34.7837646224743%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (34.7837646224743%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (34.7837646224743%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using Ports (34.3073593073593%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectPlay (32.7651515151515%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.5562072336266%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (32.346256684492%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (32.2169463396644%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.9295900178253%)
DirectSound > Overview > Creating Sound Buffers