Legal Information
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DirectX Software Development Kit
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DirectX Graphics
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Direct3D 9
Converting to Direct3D 9
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Programming Guide
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Getting Started
Direct3D Architecture
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Direct3D Devices
Device Types
Creating a Device
Windowed vs Full-Screen Mode
Selecting a Device
Lost Devices
Determining Hardware Support
Processing Vertex Data
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Primitives
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States
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State Blocks Save and Restore State
Saving All Device States with a StateBlock
Saving Vertex States With a StateBlock
Saving Pixel States With a StateBlock
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Render States
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Direct3D Resources
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Coordinate Systems and Geometry
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Transforms
Viewports and Clipping
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Lights and Materials
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Direct3D Rendering
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Direct3D Surfaces
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Direct3D Textures
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D3DX
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X Files (Legacy)
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DXUT Programming Guide
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HLSL Shaders
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Effects
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Advanced Topics
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Programming Tips
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Graphics Tools
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Tutorials and Samples
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Reference
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DirectX Input
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
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DirectMusic
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DirectPlay