Legal Information
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DirectX Software Development Kit
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DirectX Graphics
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Direct3D 9
Converting to Direct3D 9
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Programming Guide
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Getting Started
Direct3D Architecture
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Direct3D Devices
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Direct3D Resources
Resource Properties
Manipulating Resources
Locking Resources
Resource Relationships
Managing Resources
Application-Managed Resources and Allocation Strategies
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Vertex Buffers
Creating a Vertex Buffer
Accessing the Contents of a Vertex Buffer
Rendering from a Vertex Buffer
FVF Vertex Buffers
Fixed Function Vertex Processing
Programmable Vertex Processing
Device Types and Vertex Processing Requirements
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Vertex Declaration
Mapping FVF Codes to a Direct3D 9 Declaration
Fixed Function FVF Codes
Mapping between a Direct3D 9 Declaration and a Direct3D 8 Declaration
Mapping between a Direct3D 9 Declaration and FVF Codes
Programming One or More Streams
Index Buffers
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Coordinate Systems and Geometry
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Transforms
Viewports and Clipping
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Lights and Materials
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Direct3D Rendering
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Direct3D Surfaces
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Direct3D Textures
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D3DX
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X Files (Legacy)
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DXUT Programming Guide
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HLSL Shaders
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Effects
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Advanced Topics
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Programming Tips
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Graphics Tools
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Tutorials and Samples
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Reference
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DirectX Input
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
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DirectMusic
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DirectPlay