Legal Information
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DirectX Software Development Kit
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DirectX Graphics
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Direct3D 9
Converting to Direct3D 9
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Programming Guide
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Getting Started
Direct3D Architecture
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Direct3D Devices
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Direct3D Resources
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Coordinate Systems and Geometry
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Transforms
Viewports and Clipping
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Lights and Materials
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Direct3D Rendering
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Direct3D Surfaces
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Direct3D Textures
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Basic Texturing Concepts
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Texture Coordinates
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Texture Filtering
Texture Resources
Texture Wrapping
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Texture Blending
Texture Blending Operations and Arguments
Assigning the Current Textures
Creating Blending Stages
Alpha Texture Blending
Multipass Texture Blending
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Light Mapping with Textures
Monochrome Light Maps
Color Light Maps
Specular Light Maps
Diffuse Light Maps
Automatic Generation of Mipmaps
Automatic Texture Management
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Compressed Texture Resources
Hardware Considerations for Texturing
Volume Texture Resources
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D3DX
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X Files (Legacy)
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DXUT Programming Guide
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HLSL Shaders
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Effects
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Advanced Topics
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Programming Tips
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Graphics Tools
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Tutorials and Samples
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Reference
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DirectX Input
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
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DirectMusic
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DirectPlay