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      • Converting to Direct3D 9
      • ▼Programming Guide
        • ▶Getting Started
        • ▶DXUT Programming Guide
        • ▶HLSL Shaders
        • ▶Effects
        • ▼Advanced Topics
          • ▼Vertex Pipeline
            • Tessellation
            • Displacement Mapping
            • ▼Geometry Blending
              • Using Geometry Blending
              • ▶Indexed Vertex Blending
              • ▼Vertex Tweening
                • Using Vertex Tweening
            • ▶Higher-Order Primitives
            • Point Sprites
            • Matrix Stacks
          • ▶Pixel Pipeline
          • ▶Frame Buffer
          • ▶Precomputed Radiance Transfer
          • HDR Lighting
          • Accurately Profiling Direct3D API Calls
          • Queries
          • Efficiently Drawing Multiple Instances of Geometry
          • Using UVAtlas
        • ▶Programming Tips
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      • ▶Reference
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
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  • ▶DirectX SDK
  • ▶DirectMusic
  • ▶DirectPlay