Legal Information
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DirectX Software Development Kit
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DirectX Graphics
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Direct3D 9
Converting to Direct3D 9
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Programming Guide
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Getting Started
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DXUT Programming Guide
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HLSL Shaders
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Effects
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Advanced Topics
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Vertex Pipeline
Tessellation
Displacement Mapping
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Geometry Blending
Using Geometry Blending
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Indexed Vertex Blending
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Vertex Tweening
Using Vertex Tweening
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Higher-Order Primitives
Point Sprites
Matrix Stacks
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Pixel Pipeline
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Frame Buffer
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Precomputed Radiance Transfer
HDR Lighting
Accurately Profiling Direct3D API Calls
Queries
Efficiently Drawing Multiple Instances of Geometry
Using UVAtlas
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Programming Tips
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Graphics Tools
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Tutorials and Samples
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Reference
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DirectX Input
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
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DirectMusic
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DirectPlay