Legal Information
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DirectX Software Development Kit
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DirectX Graphics
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Direct3D 9
Converting to Direct3D 9
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Programming Guide
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Getting Started
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DXUT Programming Guide
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HLSL Shaders
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Effects
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Advanced Topics
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Vertex Pipeline
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Pixel Pipeline
Scissor Test
Depth Bias
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Stencil Buffer Techniques
Shadowing
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Bump Mapping
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Environment Mapping
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Cubic Environment Mapping
Spherical Environment Mapping
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Antialiasing
Multiple Render Targets
Multiple-element Textures
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Frame Buffer
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Precomputed Radiance Transfer
HDR Lighting
Accurately Profiling Direct3D API Calls
Queries
Efficiently Drawing Multiple Instances of Geometry
Using UVAtlas
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Programming Tips
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Graphics Tools
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Tutorials and Samples
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Reference
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DirectX Input
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
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DirectMusic
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DirectPlay