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  • ▶DirectX Software Development Kit
  • ▼DirectX Graphics
    • ▼Direct3D 9
      • Converting to Direct3D 9
      • ▶Programming Guide
      • ▶Graphics Tools
      • ▼Tutorials and Samples
        • ▶Tutorials
        • ▼Samples
          • Antialias Sample
          • BasicHLSL Sample
          • Blobs Sample
          • CompiledEffect Sample
          • Config System Sample
          • CustomUI Sample
          • DepthOfField Sample
          • EffectParam Sample
          • EmptyProject Sample
          • EnhancedMesh Sample
          • FragmentLinker Sample
          • HDRCubeMap Sample
          • HDRFormats Sample
          • HDRLighting Sample
          • HDRPipeline Sample
          • HLSLwithoutEffects Sample
          • Instancing Sample
          • LocalDeformablePRT Sample
          • MeshFromObj Sample
          • MultiAnimation Sample
          • OptimizedMesh Sample
          • ParallaxOcclusionMapping Sample
          • PixelMotionBlur Sample
          • PostProcess Sample
          • ProgressiveMesh Sample
          • PRT Simulator (prtcmdline.exe)
          • PRT Demo Sample
          • IrradianceVolume Sample
          • ShadowMap Sample
          • ShadowVolume Sample
          • SimpleSample Sample
          • SkinnedMesh Sample
          • StateManager Sample
          • Text3D Sample
          • UV Atlas Command-Line Tool (uvatlas.exe)
      • ▶Reference
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▶DirectX SDK
  • ▶DirectMusic
  • ▶DirectPlay